Video game systems for the home are a multi-million dollar industry and the current popular consoles from companies like Sony, Nintendo, and Microsoft are technological marvels with games that look more like movies than like video games. The thing all of these systems have in common is they owe their existence to one of the earliest arcade video games that was translated into a home version and was responsible for the beginning of the video game industry. The game released in 1972 by Atari is PONG which is a game based on tennis and has simple graphics by today’s standards but was a phenomenon when it was first released. Atari founder Nolan Bushnell assigned the task of designing the game to Allan Alcorn as a training exercise. Alcorn was experienced with electrical engineering and computer science but had never designed games before so this was way to get him accustomed to creating games. Bushnell based his idea on an electronic table tennis game he had seen for the Magnavox Odyssey video game system. The game is played either by one player versus to computer or two players against each other by controlling a paddle that moves vertically on the screen. A ball is volleyed back and forth and points are scored by hitting to ball past the opponents paddle. Shortly after the game was released in bars and arcades, other companies created their own versions of PONG.
Atari added features to their designs and to stay ahead of the competition and they pushed their employees to design and create new games. In 1974, an Atari employee named Harold Lee suggested making a version of Pong for the home that would work with television sets. Atari promoted the idea to some companies who thought the product was too much of a risk and turned them down. Sears was interested in the product and offered an exclusive deal to sell the product with the Sears Tele-Games logo. The product launched on a limited basis during the Christmas season of 1975 and was an instant success selling approximately 150,000 units. Predictably, other companies jumped on the band wagon and released their own home versions of the game adding variations and other features. To try and stay ahead, Atari released new versions over the years with elements such as 4 players working together in pairs or playing against each other.
Magnavox wound up suing Atari after PONG became such a success claiming they had violated their patent and Nolan Bushnell settled with them out of court in 1976. As part of the settlement, Magnavox would get rights to Atari products for one year so Atari decided to delay releasing anything for that year. Magnavox sued other companies that produced similar games and either settled or won. Regardless of the beginning of the idea, it is widely believed that Atari Pong was the game that laid the foundation for the success of video games in arcades and also in the home.
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On December 1, 1887 the first story about the fictional but historically famous British sleuth Sherlock Holmes was published. The story was “A Study in Scarlet” and first appeared in “Beeton’s Christmas Annual” capturing front page space. The work of Sir Arthur Conan Doyle is well known in popular fiction, television and cinema. But the man behind the man is a little less familiar.
As a medical student, Doyle was offered a position as a ship’s doctor and had the opportunity to travel to the Arctic. Throughout his travels and during his studies, Doyle was publishing short stories to make a little extra money. Although he did work as a doctor both off and on board ship, Doyle encountered many circumstances that left him poor and dissatisfied.
Born in Albany in 1874, Charles Fort, the so-called “father of modern phenomenalism, ” was something of a factotum in his early years. After a formative trek from England to the south of Africa, Fort spent the next decade of life working odd jobs, while attempting to gain a foothold as a newsman and science fiction novelist. During this time, Fort produced ten books — only one of which ever saw publication.
Fort’s interest in seeking out anomalous phenomena seems be an outgrowth of an inborn anti-authoritarian streak. Never in his work does he to claim to know the cause of these freak occurrences outright; rather, he merely points to the inability of then-modern day science to account for events that shouldn’t be possible, yet were witnessed by dozens – and sometimes hundreds – of bystanders.
Such theories, however, may have been yet another mode for Fort to thumb his at the powers-that-be. He labeled himself an intellectual agnostic and wrote in the very first chapter of Lo! that “I believe nothing of my own that I have ever written.” After his death in 1932, Fort’s many followers carried on his curiosity driven crusade, eventually resulting in the founding of The Fortean Society the very same year and The International Fortean Organization in 1965.
HEROES & BALLYHOO tells the story of the creation of America’s sports entertainment industry during the period of 1919-1930. The star athletes, over-the-top journalists, and cagey PR men had an extraordinary impact on the country, profoundly changing individual sports, establishing the secular religion of sports and sports heroes, and helping bond disparate social and regional sectors of the country. Sports became a cornerstone of modern American life in the Golden Age.
There are many characters in our society we are familiar with whether from books and comic books or television and movies. One of the characters we know from a variety of media is Conan the Barbarian but little is known about how he came into being. Conan is a character from the sword and sorcery genre created by a writer from Texas named Robert E. Howard in 1932. Howard’s Conan stories began as a series of articles submitted to the fantasy magazine Weird Tales. Howard’s influences ranged from the Greek writer Plutarch to the mythology works of Thomas Bulfinch. Howard wrote many more Conan stories over the next 4 year completing 21 stories.
Conan books have been written and published by various different authors over the last 50 years, many of them trying to imitate the style of Robert E. Howard. The original Conan stories written by Howard were allowed to go out of print and were unavailable in their original form. In 2003 the original Howard stories were collected and printed by British Publisher Wandering Star and were republished in the U.S. by Ballantine. These volumes included Howard’s original stories but expanded on them by offering his notes and letters on the setting and for the world of Conan which provided a more complete look at the history of Howard’s ideas and the genesis of the character. Regardless of the history of the character the books, comic books, and the movies of the 80s have kept the Conan character alive and well in the imagination of society since he was first put into print in the 1930s by Robert E. Howard. 





